by Colm Laverty
Colm Laverty is a young musician and photographer from Belfast. He can’t play Pro Evolution Soccer due to an injury he sustained playing too many awesome chords; and I swear, he’s cheekier than a llama.
Five Reasons I Like…
The first console that I properly owned was the Sega Megadrive. Though there’d been a few consoles in my house beforehand (through lending and the like), this was one for which I could buy my own games, and waste entire summers. The 16-bit era appeals to me especially because of that childhood nostalgia, but also due to there being some brilliant games which still stand up today. Both the SNES and Megadrive had 2D gaming to a tee, with some perfect examples of sprite-based graphics (which were subsequently shunned to make way for 3D, and eventually, high definition, gaming, which they’re still trying to perfect). Though Sega has bitten the dust in terms of making consoles, and despite making some downright embarrassing Sonic games over the last decade, it’s nice to see some developers going back towards 2D gaming – a “retro revival”, if you must. But never mind that for now, here’s Sega.
‘Sega Megadrive’
Streets Of Rage
Genre: Beat ‘Em Up
Certainly one of the most fun examples of violent video games – Streets of Rage, and its sequels, are classic side-scrolling beat-em-ups centred around the player (you guessed it) beating up lots of bad guys. Hundreds of clones (all wearing terrible nineties apparel) parade the streets, and you must defeat them all, with only your hands, feet, whatever you happen to pick up, and the occasional police sub-machine gun. Where the real fun is to be had, though, is the two-player co-op mode. Teamwork! Beating up bad guys together! Sounds good and fair, until you actually play it and wind up (accidentally or not) doing flying-kicks into each other’s faces. The soundtrack, in the second game, especially, is one of the best around – I recognised the World 1-1 theme before I’d ever played the game! One last thing, I reckon that all pedestrian traffic lights should be replaced with a flashing “GO!” sign. Would be sweet.
Comix Zone
Genre: Beat ‘Em Up
Stylistically, one of the best games I’ve ever seen. The story is simple: a comic book artist gets thrown into his own comic book, and must defeat all the villains he has created, in order to escape. The concept is unique – the game is a comic. The protagonist, Sketch, jumps from panel-to-panel, taunts enemies with speech balloons and fights with the accompanying “BASH” and “WHAM” pop-ups. Not many people would have heard of Comix Zone because of its release late into the console’s life, but it’s well worth the investment. One thing I must say though, is it’s a fucking hard game. It takes a good amount of punches just to knock out the first enemy in the first panel of the game. You have but one life, your damage is carried on from level-to-level, and there’s only a handful of power-ups. This also makes it a shorter game, but it’s definitely worth the challenge.
Pulseman
Genre: Action/Shooter, Platform
This is another game which many may not have played back in the day, being unavailable in Europe and all. The premise is pretty simple – it’s a platform-shooter, where you play as a robot-boy with electric powers (basically a Megaman-esque character). The controls are quick and smooth, and the game proves to be among the most colourful and visually interesting on the Megadrive. What makes this game important for me, though, is its ties with Pokémon. The same team who later went on to make the most popular RPG games of all-time, had a lot to do with the production here. Subtle similarities between games are fun to spot, such as the Volteccer move (as used by Pikachu in Super Smash Bros. Brawl), characters’ resemblance to certain Pokémon, or even some of the stage music. It’s also an insanely-addictive game.
Mega Bomberman
Genre: Action, Platform, Puzzle
Another example of a game with a classic multi-player mode. The objective of the game in general is just to lay bombs, blow shit up and collect things, whilst avoiding said explosions. It looks colourful and quirky, with several strongly-themed levels to play through, complete with enemies one might expect to see – like… umm… a jungle with rabbits with boxing gloves, and, eh, penguins throwing fireworks throughout an ice level. Players can also collect eggs with a trusty Yoshi-esque sidekick… a kangaroo. Each colour of kangaroo has a special ability too, like the green one has super speed, the purple one can jump high, and the pink one does some sort of retarded dance – it must have some purpose, I just haven’t figured that out. As I already mentioned, the real fun of the game lies with the multi-player mode, where you can blow the shite out of three other players, in a totally nonsensical way. A lot of games were better because they made no sense – they didn’t have to, they’re just a bit of a laugh. None of this “realism” gimmick, thank you very much.
Sonic The Hedgehog 2
Genre: Platform
My favourite game of all time. The blast-processing really does wonders here. Colourful, fast, smooth and flawless, Sonic 2 defines 16-bit gaming for me. If I ever need a reason to convince someone that older games can still stand up today, this is all I need. It’s permanently plugged into the Megadrive in my house, and even though I’ve played it for a good 15 years of my life, it never seems to get boring or repetitive. Maybe it’s just a nostalgic denial, where I’m really just making a big deal out of a terribly-aged, flawed game. So what? If anything can impress me to the point of obsession, continuously, over a matter of years, as much as Sonic 2 has, I could die a happy man. And I would marry it.

